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# Import 3D rendering libraries (e.g., Panda3D, PyOpenGL)

# Define the boss: Sans class Sans: def __init__(self): self.hp = 100 self.attack_speed = 1.5 self.move_speed = 2.0

# Main loop while True: # Handle events (e.g., keyboard, mouse) for event in events: if event.type == KEYDOWN: if event.key == SPACE: player.attack()

def update(self, dt): # Update Sans's position and rotation self.rotation += 0.01 self.position += (0, 0, 0) # For now, Sans doesn't move

def update(self, dt): self.position += self.velocity * dt

# Draw everything clear_screen() sans.draw() player.draw() for enemy in enemies: enemy.draw()

# Example attack patterns def sans_attack_pattern_1(): # Shoot 3 bones in a row for _ in range(3): sans.attack() wait(0.5)

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Recent Comments

  1. Undertale 3d Boss Battles Script Pastebin -

    # Import 3D rendering libraries (e.g., Panda3D, PyOpenGL)

    # Define the boss: Sans class Sans: def __init__(self): self.hp = 100 self.attack_speed = 1.5 self.move_speed = 2.0 Undertale 3d Boss Battles Script Pastebin

    # Main loop while True: # Handle events (e.g., keyboard, mouse) for event in events: if event.type == KEYDOWN: if event.key == SPACE: player.attack() # Import 3D rendering libraries (e

    def update(self, dt): # Update Sans's position and rotation self.rotation += 0.01 self.position += (0, 0, 0) # For now, Sans doesn't move # Import 3D rendering libraries (e.g.

    def update(self, dt): self.position += self.velocity * dt

    # Draw everything clear_screen() sans.draw() player.draw() for enemy in enemies: enemy.draw()

    # Example attack patterns def sans_attack_pattern_1(): # Shoot 3 bones in a row for _ in range(3): sans.attack() wait(0.5)

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